I don't think I can bare moving on from the Multiple offense, which really thrives with personnel that have the Want To. Because I'll tell ya our boys are chock full of that.
Musgrave's offense isn't really a move from a multiple offense, unless I'm misunderstanding this. The biggest difference is how plays are called and referred to -- it's an overall streamlining of an unnecessarily complicated system.
I should rephrase: What I'll really miss is Baldwin's interchanging of the parts of speech. Nouns becoming verbs, adjectives becoming nouns.. dogs and cats living together.. mass hysteria! The folksy coach speak, the icing on the cake whenever you had serious doubts about his offensive strategy. Havent heard much of Musgrave yet though. Basically, I guess I'm just being a jerk.
Mar 3, 2020Liked by Avinash Kunnath, Rob Hwang, Piotr Le
Good stuff! I think that concept-based passing is great for running a pro-style offense at the college level, because it allows you to be complex without putting a ton of extra mental load on your QB. You just need to teach him how to read the concept. It's then up to the OC to create variety with formations and personnel, but the QB's read stays largely the same. This gives you a high proportion of repetition vs. instruction, which is good for internalizing any skill.
Concept-based passing also gives you nice flexibility for creating matchups, because in this kind of offense the receivers learn the whole concept, not just their route on a given play. So, if I'm calling a concept where the outside WR runs a Dig, and I want to put a speedy Slot WR on that route to exploit a slow CB, then I can motion that Slot WR into the outside WR spot. He'll know what route he needs to run from that position, and the QB will read it just like he'd read any other version of that concept. This is totally different from the Air Raid, which prioritizes execution by having the same guys running the same routes from the same spots.
Concept-based passing also puts less mental strain on the QB than an Air Coryell setup. AC is nice because it lets you call any route combination that you want, and you can easily get into all sorts of tags and modifications to your base plays. However, when you change the route combination you're also changing the QB's read, so the more that you take advantage of the system's flexibility, the harder you make it for your QB mentally. Hypothetically, if you were truly trying to create new plays on the fly, then your QB would also have to be able to decipher what you're trying to do on the fly. On the other hand, if you don't use the flexibility that the system gives you to create new combinations, then you're really just running a concept-based passing system with Air Coryell nomenclature.
Exactly, the concept-based schemes allow for quicker processing IMHO, especially when we get all the skill players on the same page and with a comparable understanding of the playbook. There are moments when we can get an LB all the outside against a TE with a good match-up.
It is all about getting the defense to second-guess every line-up and personnel package, while the offense, as you said, follows the same read progression, etc.
I think this scheme will depend heavily on how much freedom Musgrave gives Garbers, and how well Garbers can predict things pre-snap to make the right adjustments. I believe your tape-breakdowns will be quite fun!
Thanks for the feedback--we'll try to keep a closer eye on things in the future. Time has been a little limited these days with the launch, but that's no excuse.
This is way cleaner than SB Nation, but it's unfortunate that you can't scroll up and refer to the article while commenting. Unless there's some setting I'm missing.
Just gotta say I’m loving the new site and content!
I don't think I can bare moving on from the Multiple offense, which really thrives with personnel that have the Want To. Because I'll tell ya our boys are chock full of that.
Musgrave's offense isn't really a move from a multiple offense, unless I'm misunderstanding this. The biggest difference is how plays are called and referred to -- it's an overall streamlining of an unnecessarily complicated system.
I should rephrase: What I'll really miss is Baldwin's interchanging of the parts of speech. Nouns becoming verbs, adjectives becoming nouns.. dogs and cats living together.. mass hysteria! The folksy coach speak, the icing on the cake whenever you had serious doubts about his offensive strategy. Havent heard much of Musgrave yet though. Basically, I guess I'm just being a jerk.
Sure, I guess I don't have that bitterness for Baldwin...and he's not even responsible for the coinage of the term, haha.
A bit over my head, but effing love reading anything Cal football this time of year...thanks for the deep dive
Thanks for the feedback—it's a good reminder to step back and introduce concepts more slowly or explain things more clearly.
Good stuff! I think that concept-based passing is great for running a pro-style offense at the college level, because it allows you to be complex without putting a ton of extra mental load on your QB. You just need to teach him how to read the concept. It's then up to the OC to create variety with formations and personnel, but the QB's read stays largely the same. This gives you a high proportion of repetition vs. instruction, which is good for internalizing any skill.
Concept-based passing also gives you nice flexibility for creating matchups, because in this kind of offense the receivers learn the whole concept, not just their route on a given play. So, if I'm calling a concept where the outside WR runs a Dig, and I want to put a speedy Slot WR on that route to exploit a slow CB, then I can motion that Slot WR into the outside WR spot. He'll know what route he needs to run from that position, and the QB will read it just like he'd read any other version of that concept. This is totally different from the Air Raid, which prioritizes execution by having the same guys running the same routes from the same spots.
Concept-based passing also puts less mental strain on the QB than an Air Coryell setup. AC is nice because it lets you call any route combination that you want, and you can easily get into all sorts of tags and modifications to your base plays. However, when you change the route combination you're also changing the QB's read, so the more that you take advantage of the system's flexibility, the harder you make it for your QB mentally. Hypothetically, if you were truly trying to create new plays on the fly, then your QB would also have to be able to decipher what you're trying to do on the fly. On the other hand, if you don't use the flexibility that the system gives you to create new combinations, then you're really just running a concept-based passing system with Air Coryell nomenclature.
Exactly, the concept-based schemes allow for quicker processing IMHO, especially when we get all the skill players on the same page and with a comparable understanding of the playbook. There are moments when we can get an LB all the outside against a TE with a good match-up.
It is all about getting the defense to second-guess every line-up and personnel package, while the offense, as you said, follows the same read progression, etc.
I think this scheme will depend heavily on how much freedom Musgrave gives Garbers, and how well Garbers can predict things pre-snap to make the right adjustments. I believe your tape-breakdowns will be quite fun!
I have a feeling you two will get along pretty well hahaha
I appreciate your technical dives, but DUDE read over what you write before you publish. You have soooooo many typos.
Thanks for the feedback--we'll try to keep a closer eye on things in the future. Time has been a little limited these days with the launch, but that's no excuse.
Relax man...
Relax, bro, WFC is still in beta.
then you need to make WFC less beta, and more ALPHA. Wait a second...
Looking forward to seeing the Musgrave system live...Vegas, Baby!
This is awesome. Can't wait for Spring Ball...
...also, can't wait to see how WFC grows! Roll on...
Interesting article. Thank You.
Great content! Would love to see more technical work like this.
I second that. Hopefully, we see more of this as well as content from our esteemed Berk18! (that boy knows FB). Great work!
#GoBears
We got it in the works man. We have some great content in the pipeline for y’all.
So how do comments look here?
Like this
Hey there. Come here often?
This is way cleaner than SB Nation, but it's unfortunate that you can't scroll up and refer to the article while commenting. Unless there's some setting I'm missing.
Ill miss rec'ing stupid stuff most lol
I <3'd your comment if that makes you feel any better.
Yeah, I actually wonder whether or not we can add GIFs, images, etc.
Just when we started getting a bunch of 4-star recruits, no more masturbating dude in red shirt. First-world problems I suppose.
<insert> Sexy Sax Man playing I Still Believe